An ominous voice tells the other to seal Diddy in a barrel, kick it into the bushes, and steal the bananas. Tires bounce the Kongs to higher areas. She must be hit five times to be defeated. Donkey Kong Country was developed by a team of 12 people, the largest development staff of any Rareware game at that point. For handhelds, the game was ported exclusively to the New Nintendo 3DS's Virtual Console in March 2016, and on the Nintendo Switch's Super Nintendo Entertainment System - Nintendo Switch Online application on July 15, 2020. Robin Beanland's sole contribution was the Funky's Flights theme (a holdover from the arcade version of Killer Instinct [27]). The game can be saved at any time or place, including halfway points in levels. If the lone Kong is injured by an enemy, the player loses an extra life and must restart the level either from the start or from the activated Continue Barrel. Worlds of the DKC trilogy are categorized here. If both Kongs are defeated anytime after breaking the Continue Barrel and restart the level, they continue from where it was activated. Donkey Kong can throw barrels slightly farther than Diddy, allowing him to hit an enemy from a distance. There are half tires, which are stuck in the ground, and full tires that can be pushed around. Three different versions are known to exist for the North American release. If they do it right, they will lose the bonus level as usual, but they will end up walking out early, not showing their Mini-Game defeat animation. The Kongs and enemies have a health bar this time and some attacks do more damage. The leadup to Donkey Kong Country's creation started in the summer of 1993. Many of them swing over wide abysses, so the Kongs can use them to cross the gaps. King K. Rool soon recovers, forces them off the ship and sails away, vowing to return. Various foreground objects were added to some level environments that lacked them (ex: temple levels with trees in front, beams in mine levels). While using Enguarde once again, the player needs to press the, Many of Donkey Kong's various animations from this game (like his crouching, jumping, running, and the way he carries barrels) as well as some of his moves like his, The Game Boy Advance remake of the game is the only one of the three GBA remakes of the original, A 13-minute long promotional VHS tape was released in 1994 called. Aside from the rolling attack, the Kongs also have some different abilities. Cranky mocks Donkey Kong for shirking his responsibility, noting that Diddy is also gone. The first of these is that Diddy will be walking, not swimming, behind Donkey Kong. Each character has health bars. For other uses of the name "Donkey Kong Country", see, “I'll hunt them down through every part of my island, until I have every banana from my hoard back! In 1995, a specialized competition variant named Donkey Kong Country Competition Cartridge was manufactured for use in various video game tournaments held throughout 1995. While visiting Rare as a part of a globe-travelling journey to find potential quality games in development, Tony Harman of Nintendo of America saw a Tech Demo showing an animated, computer-rendered boxer punching. 7. The game's success spawned multiple sequels and spin-offs, a 40-episode 3D animated series, a chapter book adaptation, manga adaptations in Mario-related publications such as Kodansha's Super Mario manga and Super Mario-Kun, and other merchandise. Animal tokens are small tokens that depict one of the Animal Friends (excluding. They can be defeated by either a roll or a jump attack. A vulture enemy who either throws nuts at the Kongs from high platforms or flies across the level. After that, the few existing cartridges were sold in a Nintendo Power subscriber catalogue, and the carts have since become a collector's item. The light in Torchlight Trouble does not have a beam of light, but rather lights up the whole screen. Some ropes start moving across a gap when the Kongs cling on it while some others remain stationary. When the barrel hits into an enemy, it breaks. They are a smaller variant of Dumb Drum. 2. Unused data still present on the cartridge include several sprites (including one enemy featured in the sequel), enemy palettes swaps and an early script which depicts Cranky Kong as a friendlier character. The Kongs can return to the main Donkey Kong Island map by either defeating the world boss or by renting Funky's Jumbo Barrel. In the Japanese version, Hand Slapping three enemies consecutively would earn DK several. Klaptraps can either be defeated from behind or if jumped over. Rate 5 stars Rate 4 stars Rate 3 stars Rate 2 stars Rate 1 star . A giant Necky that creeps its head out from one of four corners of the screen, spitting large nuts at the Kongs. The next morning, Donkey Kong wakes up by a loud calling of his name. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump. Donkey Kong Country 2: Diddy's Kong Quest is a 2D platformer like its predecessor, Donkey Kong Country. The game was remade for the Game Boy Color in 2000 and was also remade again for the Game Boy Advance in 2003. They are one of the weaker enemies and can be defeated by any attack. Sometimes there are tipped over mine carts that appear as obstacles along the tracks. In Millstone Mayhem, the Gnawties sit on top of the millstones rather than in the middle. This puzzle-adventure game sees Donkey Kong have to retrieve the stolen prize medals for the ‘Jungle Jam’ competition, which have been stolen by his arch-nemesis, King K. Rool. Cranky briefly hesitates, but then follows after Donkey Kong. Donkey Kong Island. In Trick Track Trek, the moving platform does not fall instantly once it reaches the end of the line. Following Rare's acquisition by Microsoft, Donkey Kong Country experienced a period of backlash. The player can press to switch characters, in which case Donkey Kong high-fives Diddy to switch places with him, or vice versa. The main character of the game, Donkey Kong is stronger and heavier than his partner, Diddy Kong, and can defeat stronger enemies. The final boss and main antagonist, King K. Rool has stolen Donkey Kong's banana hoard. Master Necky spit nuts faster each time it is jumped on. An octopus enemy that quickly treads through water to hit the Kongs. If the Kongs collect all four letters in a level, they are rewarded with an extra life. The Kongs can only swim during underwater levels. A head of either Donkey Kong or Diddy Kong appear on the location of every world and level that either Kong has completed. If the Kongs throw a steel keg against a wall, they can jump on the barrel and balance on it as it rolls along. The original colors of some of said enemies are briefly featured in the credits. Enter Diddy Kong and Dixie Kong, who are ready to brave the seas to save our hairy hero. Donkey Kong leaves and follows a trail of bananas along his way. On November 25, 2012, for reasons unknown, Donkey Kong Country and its sequels were delisted from the Wii Virtual Console[13], but on October 30, 2014, the games were relisted in Europe and Australia. After meeting Funky (who also has different music) once, he can be summoned anytime on the world map. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a DK Barrel to release the other Kong. A Kritter who rides in a mine cart. Zingers are wasps and very common enemies who appear in almost every level. An armadillo enemy that rolls up into a ball and charges at the Kongs to attack. Help Donkey Kong and his friends save their home and banana hoard from marauding Vikings in Donkey Kong Country: Tropical Freeze, the second … is against both him and Master Necky simultaneously. This is the only Donkey Kong Country series game to not feature King K. Rool as final boss. The main objective of the game is to rescue Donkey Kong from King K. Rool. All of … In the Game Boy Color remake, only one Kong appears on screen at a time, like the Donkey Kong Land games. By pressing , the player can switch characters, which shows the Kong in play being moved to the DK Barrel icon while the other Kong moves out to appear on-screen. This option was removed in the remakes of its two sequels as well. They allow the Kongs to collect items and prizes. A giant Zinger who flies around the arena. Donkey Kong Jr. was first considered for the role, but he was changed into a separate character as Nintendo felt Rare's redesign looked too different[18]. For each hit, Very Gnawty bounces and moves around faster. Mario vs. Donkey Kong: Minis March Again! They can only be destroyed from a TNT Drum. When either the Kongs are freed from a DK Barrel, he goes behind the Kong in play. With his sharp bill, Enguarde can defeat most aquatic enemies in his path. The ending to the remake was altered; after King K. Rool's defeat, Cranky, Funky, and Candy congratulate Donkey Kong and Diddy Kong on their victory. Crocodile Isle. Mine Carts only appear in two levels, and when the Kongs enter one, it automatically starts moving along the track. In the original version of the game, as well as in the Game Boy Color version, the original barrel simply sends them to the end of the level and not into this short area. They recommended that it should star Donkey Kong, as they thought that the character and his universe were less explored than other Nintendo properties and that thus Rare could have greater creative freedom while making the game[17]. Diddy should turn into a greenish-blue color and hover in mid-air. Expresso has the ability to run fast and to glide across the air, although he cannot attack enemies. Both Kongs can use a roll attack to defeat a Klump. The game was placed 39th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997 and it was rated the 90th best game on a Nintendo system in their top 200 games list in 2006. Klaptraps are small, four-legged crocodiles who repeatedly open and close their jaws while moving in the Kongs' direction. A Kritter head appears only on the next level or world that the Kongs have not yet completed. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. This allows the player to control Enguarde by himself, which results in the Kongs being left behind if the player continues on through the level. Ropes are objects that appear in many levels, and the Kongs can climb up and down them. Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). They act similar to Chomps except they are smaller and slightly faster. Most of the bosses are a larger version of an enemy. Bonus rooms now have title cards ("Find the Exit", "Stop the Barrel", etc); this is another carryover from the sequels. Players can change turns by switching the Kongs or by losing their Kong. During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world. Oil drums resemble black drums except for their taller appearance and ability to emit fire. This results in Enguarde transforming into an oddly colored Donkey Kong that hovers in the air while the player is left controlling the Kongs once again. The mode selection menu is reminiscent of. It more closely resembles the original version, since the Game Boy Advance has 32-bit technical capabilities. A Continue Barrel is a checkpoint in the middle of every level, except boss levels. There are other moving platforms in later levels such as Tanked Up Trouble, which has a platform that runs on Fuel Barrels. Klump's helmet defends itself from Diddy's jump attack, although Donkey Kong can defeat a Klump by jumping on it. 4. The Kremlings load the entire banana hoard onto their vehicles and carry them through the jungle, dropping behind trails of bananas. When the player saves the game, it also saves the number of lives and bananas the Kongs have, unlike in the original, which resets the count to five extra lives and zero bananas every time that the game is reset. The Kongs do not travel between levels on the world map along dots in a straight line, but rather following paths, similar to, Two mini-games have been added: Funky hosts a fishing game known as, Two additional difficulties have been added: the first one removes DK Barrels and the other removes, Most of the music and sound effects were taken from, The game saves automatically after completing a level. Two players cooperatively take turns playing through the levels. He also has his own move, the. The. A drum obstacle that fires out an indefinite supply of a specific enemy, such as Slippas and Gnawties. If done correctly, the camera will freeze and Diddy alone will be able to walk around as if it were a land level. But that won’t stop her from going on her next adventure. Zingers have a few different color variations, each with their own flight pattern: yellow moves vertically, orange moves horizontally, red moves in a circular path, and green moves in a u-shaped path. They are one of the weakest enemies along with Gnawty. In Team mode, each player takes the role of one of the two Kongs and play as a tag team. From Vine Valley to Chimp Caverns, the bosses are fought a little differently: Queen B. now has several Zingers surrounding her when she gets hit and turns red, Really Gnawty makes stalactites fall from the ceiling when he jumps really high and far after being hit, Dumb Drum must have TNT Drums thrown at it after the enemies are defeated, and the battle against Master Necky Snr. The white-bearded, grouchy elder of the village, Cranky Kong has set up shop in each of the nine worlds to sell handy items like balloons, which give extra lives, and other neat things. While still frozen, the player could jump back on Enguarde. The mode does not appear in the Game Boy Advance version. If an Animal Friend comes in contact with an enemy, it reverts to Donkey Kong or Diddy Kong, who cannot transform back into the Animal Friend unless they find another Animal Crate. The team created around fifteen different styles of movement for Donkey Kong, including ones based on rabbits and frogs, before arriving at the current animations, based loosely on the movements of horses[18]. The first player controls Donkey Kong, while the second player controls Diddy. Donkey Kong and Diddy must avoid Krashes by jumping over them. The banana peels marking them are also clearer. The Kongs cannot defeat Zingers themselves and must use either a barrel or an Animal Friend to defeat them. There are several differences, some of which are because of the Game Boy Color's limited hardware capabilities. Like Super Mario World, Donkey Kong Country's levels and worlds are accessed from a world map. The Kongs can jump on a rolling steel keg to ride it. Four of these special objects are hidden in every level, and each of them are a letter of the word "KONG". Diddy gets ambushed by Kremlings, some of which he manages to defeat with his cartwheel attack until being overpowered by Klump. Donkey Kong holds a barrel over his head, which leaves him vulnerable to enemies in the front. Donkey Kong Country 2: Diddy’s Kong Quest – Kaptain K. Rool and his Kremlings have kidnapped Donkey Kong. The game keeps a score for both players, to keep track of how many levels they have completed. Diddy cannot defeat Krushas without using a barrel. This article is about the 1994 SNES game Donkey Kong Country. When the heroes enter a Warp Barrel, they are sent into a short area that contains a group of bananas that spell out the word "WARP". Regular Barrels are the most common type of barrel, and the Kongs can pick it up and throw it. Some of the level backgrounds are edited: Loopy Lights's background is changed to that of. On the world map, the Kongs follow curved pathways between each level rather than in straight lines. Banana Bunches grant ten bananas when collected. In the Game Boy Advance remake, Master Necky Snr. Any Kong that is missing can be recovered from a DK Barrel. It was released in Japan under the title, Donkey Kong 2001 (ドンキーコング2001), and as the name implies, it was released there in 2001. is accompanied by Master Necky during the battle. Klaptraps have a rare, purple variant that jump at the same time as the Kongs do. Gangplank Galleon. Starting from Vine Valley onwards, a few of the levels have been placed in a different order; for instance, Temple Tempest has become the sixth level in Vine Valley, rather than the fourth. Each world culminates with a boss fight, … Worlds of the DKC trilogy are categorized here. Kritters are the grunt soldiers of the Kremling Krew. Can you name the Donkey Kong Country 2 Worlds by Boss? With this, Candy's save areas are replaced with. The roll and cartwheel act as the same move, but can only be used by Donkey Kong and Diddy Kong respectively. Gaming Quiz / Donkey Kong Country Worlds Random Gaming or Nintendo Quiz Can you name the Donkey Kong Country worlds (1, 2 and 3)? Then, the player has to press and the player then has to press . The main overworld is Donkey Kong Island, where the Kongs can travel between the worlds they have visited. The player controls Diddy Kong and Dixie Kong, whose basic abilities include jumping, climbing, and swimming. He has a variety of attacks, including throwing his crown, jumping at the Kongs, and causing cannonballs to rain from above. Now, the Kongs have to hit this barrel when the G is not showing up. Cranky's Hut has the same purpose as its predecessor, Cranky's Cabin, except that it takes place inside. Donkey Kong Country 2: Diddy's Kong Quest. After each boss, Cranky Kong comes out and compliments the Kongs on beating the boss while criticizing the bosses. Northern Kremisphere. Funky Kong is excluded. If the barrel hits the ground, it starts rolling, useful for defeating an enemy or opening a secret passage. It was developed by Rareware and published by Nintendo. A large, green shark enemy that are larger than Bitesizes, but otherwise act the same, and they can also be defeated by Enguarde. In the cutscene, it was Krusha. Each letter is found in order, meaning that the letter K is found first in the levels, then the O, then the N, and lastly the letter G. In the "Spell it Out!" The world list in Donkey Kong Country 2 tallies up to eight total, one more than in Donkey Kong Country. On the other hand, Diddy is faster and not as strong as Donkey; he can run really fast and do cartwheels. Donkey Kong Country 2: Diddy's Kong Quest is a 2D side-scrolling platformer in which the player controls either Diddy Kong or his girlfriend Dixie Kong through 52 varying levels over eight different worlds. The game features a wide number of enemies, which include land-based reptilian Kremlings, rats, porcupines, bees, and vultures. The Lost World is a secret world in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Every world has five to six levels. Impressed by the demo, Harman lobbied for Nintendo to collaborate with Rare, and, with the help of Genyo Takeda and Shigeru Miyamoto, managed to convince them. Some Mini-Neckies move up and down while spitting nuts. The eight worlds are: Gangplank Galleon; Crocodile Cauldron; Krem Quay; Krazy Kremland; Gloomy Gulch; K. Rool's Keep Rare demoed an early version of the game at Nintendo's headquarters in Kyoto. Popular Quizzes Today. Green Balloons: Green Balloons save the heroes from fall into a pit once, but not all the time. Donkey Kong Country ended up selling more than expected, since the game was released at the peak of the 16-bit era. This is the first Donkey Kong Country-series game that is not made by Rare. Like Clambos, they cannot be defeated. With assistance from Cranky, Funky, and Candy Kong, the two Kongs eventually a large pirate ship, the Gangplank Galleon, where are confronted by the Kremling Krew's leader, King K. Rool. The Kremlings originated from another project Rare was developing at the same time (which, according to Rareware employee Gregg Mayles was from a canceled adventure game named Jonny Blastoff and the Kremling Armada[19][20].) Another difference between the two Kongs is how they pick up and throw barrels. Some unused elements from the original that were still kept in its data were used in this remake. For information about. Both Kongs can defeat them by their jump and roll attack. A red coral snake that slithers along the ground in caves and other subterranean areas. Enguarde can defeat Bitesizes and most other underwater enemies. Gnawties have a rare, brown variant that ride on a. Manky Kongs are orangutans who were exiled from the Kong Family. Rock Krocs are invincible and cannot be defeated except in the Game Boy Advance remake, where Donkey Kong can Hand Slap a Rock Kroc while it is inactive. The color of a Kritter determines its movement behavior: the standard, green ones walk forward, the blue ones jump while moving forward, the brown ones jump vertically without moving forward, yellow ones jump left and right, and gray Kritters hop forward a few times before doing a long jump. Donkey Kong Country, known in Japanese as Super Donkey Kong, is a side-scrolling platform game for the Super Nintendo Entertainment System released in 1994. Realizing that he slept through his watch, Donkey Kong quickly exits his tree house, only to find Cranky Kong outside. In the manual, it was Klump. A new piece of concept art for Universal Orlando's new theme park shows off the Donkey Kong Country-inspired area as well as the two-storied Super … In the Game Boy Advance remake, the introduction cutscene for starting a new save file is an abridged version of the instruction booklet story. The game stars Donkey Kong and his sidekick Diddy Kong, as the two travel across Donkey Kong Island to recover their banana hoard, stolen by the Kremlings and their leader, King K. Rool. Squawks is the only Animal Friend that the Kongs cannot ride and the only one without an animal token. The flying Neckies can be bounced on to reach higher areas. They simply walk around back and forth and can be defeated from any attack. A small piranha enemy that like other underwater enemies, cannot be defeated by the Kongs. Gregg Mayles cited Super Mario Bros. 3 as his chief inspiration[18], saying that he wanted to imitate its structure while also providing smooth and flowing level designs that skilled players could navigate quickly. Donkey Kong Country Returns for the Wii had 8 Worlds(excluding the Golden Temple), and around 64 levels (excluding Boss levels). Play as Dixie Kong or Kiddy Kong solo, against a friend or with a friend. At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. After that, Dumb Drum sends out a pair of a specific enemy before continuing its attempt to crush the Kongs. Steel kegs are silver barrels that act like normal barrels, but are more durable. In the original, she just occasionally moved. The Kongs can defeat Master Necky Snr. Posts about Donkey Kong Country written by jjgx. , but were transplanted into the game as Rare found that they were a good fit for Donkey Kong Country's aesthetic[17]. Factory. The game exclusively features the "Hero Mode", unlocked for getting at least a 90%. Donkey Kong Country (also called DKC) is the first installment of the Donkey Kong Country series. Mario vs. Donkey Kong 2: March of the Minis, Category:Donkey Kong Country 2: Diddy's Kong Quest Worlds, Category:Donkey Kong Country Returns Worlds, Category:Donkey Kong Country: Tropical Freeze Stages, Category:Donkey Kong Country: Tropical Freeze Worlds, https://donkeykong.fandom.com/wiki/Category:Worlds?oldid=42763. Most levels have Bonus Levels in them, two or three on average. Donkey Kong is stronger and slower than Diddy and can perform a unique move, the Hand Slap. The Kongs must jump on Really Gnawty five times to defeat it. Squawks only appears in the level Torchlight Trouble, where he holds a lamp to light the path forward for the Kongs. The game also introduced Donkey Kong's modern design, his supporting cast and enemies, musical cues, and gameplay mechanics that most of the following Donkey Kong games as well as Donkey Kong's appearances in Mario spin-off titles would build upon. The Kong in front is the one currently in play, while the other Kong follows behind. During a stormy night on Donkey Kong Island, Donkey Kong orders Diddy to guard his banana hoard for his "hero training" until midnight. As Dixie Kong checks in with the rest of the family, she gets stuck with babysitting duties! At the time of its release, Donkey Kong Country received universal acclaim by critics and audiences, with the game being praised for its visuals, controls and replayability. The GBC version prompts the player to select a language before going to the title screen, in the SNES version the language select menu is found in the file select. 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