It's more the pure darkness, that's going to be a problem. All features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. Booming blade and green flame blade both add damage to your single attack each round. Not bad. Rogue: Assassin You focus your training on the grim art of death. ERLW Eberron: Rising from the Last War Rogues are a strong self-sufficient class, who can engage and destroy single opponents, or disengage and evade depending on circumstance. Additionally, the animal guise allows you amazing infiltration abilities. Combatants often try to escape their foes’ notice by hiding, casting the invisibility spell, or lurking in darkness. If it doesen't you shoot again. Earth: Strength is wasted on a rogue, but the mobility is useful given your need for good positioning. For rogues it seems more important to hit and trigger the sneak attack. Cunning action needs this to be effective. Saving Throws: Dexterity saves coupled with your other defensive abilities make you resistant to many powerful opponents’ attacks. Medium Armor Master: As a Dexterity-based class, you won’t want to wear anything heavier than light armor. Stroke of Luck: An incredible capstone, this grants you a free shot against anyone you get the drop on. The effectiveness of this feat is overshadowed by many others. Warning, math being done in this post was done quickly off hand. Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves' tools Therefore I hope that you can help me a bit, optimizing my character. Entertainer: Two good skills, and a useful tool proficiency. Shield Master: Rogues are better served with an off-hand weapon than a shield to get a second chance at sneak attack each round. This Archetype is the most typical and affords exactly what you’d expect. EGtW Explorer’s Guide to Wildemount What this comes down to is damage, or trickies? Your Rogue may be a criminal who is good at pickpocketing and burglary, an assassin who knows how to kill silently, or an Arcane Trickster who uses magic to … Press J to jump to the feed. Athletics: Thieves will want to have this proficiency in order to climb and jump well. Moon/SunSCAG: Access to a cantrip grants you extra damage in the form of green flame blade or booming blade. Ranged rogues work fine (most think they're actually a bit stronger than melee rogues). Stephen Papageorge is an Environmental Engineer by day and a Dungeon Master by night. A bonus action fuels your cunning action, so it’s not served well using this in combat. So the trick becomes being able to hide anywhere. Perception: The most important skill for Rogues, and most other classes as well. SCAG Sword Coast Adventurer’s Guide How to Multiclass Fighter/Rogue: D&D 5e Expert Character Concepts. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} TP Tortle Package Master of Intrigue: Proficiencies with several tools and languages gives you a more distinct flair, but aren’t terribly relevant. You would likely be better served taking the Magic Initiate feat if you can spare it so you don’t miss out on levels of sneak attack. Take three levels of Fighter and choose the Battle Master archetype. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} You are the investigator, trap springer, recon specialist, sniper, and tag-team attacker. Tasha’s Cauldron of Everything is a book all about opportunities and different build paths. Rock: The Constitution bonus is nice, but otherwise not synergistic with Rogues. GoblinVGtM: The Goblin’s mobility options overlap with cunning action, but otherwise, a great choice. VGtM Volo’s Guide to Monsters Lastly I plan to spend my starting gold on some poisons to cinch the archetype. Athletics covers running, jumping, swimming, and climbing. Heavy Armor Master: Not useful for a Rogue. Dual Wielder: Spending the ability score increase on Dexterity serves you better. It won't be used often, but every once in a while you might want that 600 range. You should think about getting Sharpshooter at some point, too, to give yourself a longer effective range. Tool Proficiencies: Thieves’ tools are your bread and butter. Stocking up on utility items like caltrops, bolas, and alchemist’s fire gives you a combat edge against slower opponents and flammable objects. This Archetype is heavily Wisdom-dependent. Forest: Dexterity and Intelligence for boosting Arcane Trickster usefulness. Can that be effective? Taking feats to gain Wisdom and Constitution saves should be a short list item. All levels! Does he never use passive perception checks? Elf: Dexterity increase and Darkvision play to your strengths. Rogues only gain access to magic through the Magic Initiate feat and the Arcane Trickster class. For Rogues, a bit of sneaky sneaky is the name of the game. Halfling: The Dexterity increase and Luck both amplify your effectiveness. WingedSCAG: Flight in place of the spellcasting grants you more relevant mobility over arcane utility. MarineGoS: Athletics and Vehicles, plus the increased travel pace are nice, but you’re better suited with other options. Ranged Killer . Rogue 11/Fighter 6 gets me 5 ASI (20 DEX, sharpshooter, crossbow expert, and lucky), extra attack (2x as likely to get sneak attack off, 3x as likely to if I use bonus action to attack again with hand crossbow as bonus) and maneuvers which will likely add more damage and do an extra effect. I just don't like to trade all the cool RP and utility stuff for extra damage. Advantage against illusions, bein charmed or paralyzed. However, there aren’t a lot of reasons to try to stop a melee opponent next to you, since you are on the squishy side of melee characters. Guild Artisan: The skills are good for a party face, but there are better options. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.de628c13230c59091a5d.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Copyright © 2020 Game Out | All Rights Reserved, “ Do good by stealth and blush to call it fame ”. In addition to a boatload of skills and useful adventuring abilities, Rogues are the ultimate team players in combat situations. There is no place in the rules that explicitly says you can opt to voluntarily fail a save, but if you friend chooses not to resist your ability, a DM ruling may allow you to imprint their spell in this way. An expert at breaking and entering, infiltration reconnaissance, and liberating the rich and unsuspecting of their valuables. By using our Services or clicking I agree, you agree to our use of cookies. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/ReredditLink.f7b66a91705891e84a09.css.map*/Skulker won't change much. What are the best builds, feats, and skills for the Rogue 5e class in Dungeons and Dragons? Rakish Audacity: An initiative bonus, and the ability to use sneak attack in a duel. Slippery Mind: Too little too late, but useful none the less. Either way, partial investments are worth it. .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} 2. and how to choose one that best suits the character you’d like to play. Ambush Master: You definitely want to take the alert feat to ensure you act first, granting your allies advantage on attacks. Assassinate: With a naturally high Dexterity, and especially if you spring for the Alert feat, you’re pretty much guaranteed to have super-advantage against anyone you attack in the first round of combat. I want to be a strong combatant. Bard: All of Bard’s abilities conflict with Rogues. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} With Arcane Trickster I get an invisible Mage Hand, Minor Illusion, Green Flame Blade (if I should go into close combat) and a familiar. Thief gives you a lot of additional mobility options and some in-combat flexibility (getting to make good use of those PHB equipment items like acid flasks and caltrops). The small stature of Halflings give them various advantages as a Rogue. AarakocraEEPC: An amazing race for ranged combat rogues. Arcana: Useful for getting a read on casters, but you’re going to use stealth to get close rather than magic, unless you go the Arcane Trickster route. One maneuver per day is underwhelming. Depending on how strictly the DM rules on darkness and such, you may want to look at Skulker or rolling as a non-human with Darkvision. MToF Mordenkainen’s Tome of Foes Red: Bad, useless options, or options which are extremely situational. Cunning Action can let you hide as a bonus action. With Fast Hands you can use your Healer’s Kit as a bonus action, allowing you to stabilize and heal fallen allies quickly. That's not much and my DM didn't allow me to pick them up after the fight. Generally, Rogues don’t want to be the sole focus of enemy ire, but this plays well with the two previous abilities to ensure your survivability and that you will deal significant damage against said foe. Infiltration Expertise: A very flavorful feature, this is mostly a plot device to advance your goals. Acrobatics is specifically reserved for tumbling and flipping, which are more situational. Crossbow Expert could be nice in that it would let you never have to swap to a melee weapon, and get multiple chances at sneak attack per round, but I don't think it's mandatory. More powerful than crossbow expert? As I know that my DM has some problems with the observer feat, I think I would manage this through expertise. Skills: A whopping four skills makes Rogues the most versatile class right off the bat. Rogues are the unseen hand, the masked face, and the subtle knife. Half-Elf: Darkvision, two free skills, and your choice of ability buffs. A lesser investment would be at least one level of fighter to get +2 to hit, or three to get battlemaster (with Rogues, to hit bonuses are very important). Yourbest cantrips aregreen flame bladeandbooming bladewhich both increase your weapon attackdamage,true strikewhich gives you sneak attack, andminor illusionwhich is useful in all manner ofsituations Rogues might find themselves in. Sleight of Hand: Another absolute must. Because an going for +2 DEX on the AS at level 4 seems more important. GhostwiseSCAG: Interesting, but not as good as other options. Applying a subrace is an interesting twist. Barbarian: Unarmored defense and rage resistances make you a devil in melee, but this isn’t exactly on theme for a sneaky character class. Lack of instrument proficiencies makes this even less useful. Not that big of a difference while leveling, but as said before, the “cast” time is shorter on thrown. Cloistered ScholarSCAG: Two knowledge skills and two languages give you some background if you’re an intelligence-based Rogue, but otherwise not very useful. Get what you want without breaking any bones or making any enemies. Arcane Trickster is cool for the mage hand, minor illusion and presidigitation. This ability comes in handy outside of combat allowing you to covertly act without drawing attention to yourself. Keep in mind that Sneak Attack can apply to only Dexterity-based weapon attacks and does not apply to spells. Personally, nothing past Rogue 11 does anything for me except the increased sneak attack damage and Elusive, but that isn't worth the extra 7 levels. Orange: OK options, or useful options that only apply in rare circumstances 3. I can tell you from experience that being the party scout without Darkvision can kind of fall apart. Maybe I wasn't creative enough? The ideal is to have crossbow expert and all those options and to take your attack, see if it hits, and if it does you do all your cute tricks with hiding and throwing shit like a monkey. Waterdhavian NobleSCAG: A flavorful choice, but not terribly useful outside of Persuasion. What's your DM's problem with the observer feat? I can't deny that. Uses Bonus Action. That's always a problem for me. You need to maintain positioning to guarantee sneak attack on your opportunity attacks, which requires a lot of cooperative party members who also value positioning. Thief vs. Arcane Trickster: I've played a Thief for some levels a few years ago. Maxing out your range and ignoring cover makes you deadly when firing from cover yourself. Ranger would also emphasize role as scout, but... Second, crossbow expert and archetype are the same question, which is "what is the bonus action for"? That would be great! Archer Build (Fighter, Ranger and Rogue builds 5e) This post will be split into three short builds and will address 3 powerful Archer builds: Each build is based around the ability to negate the drawbacks of ranged weaponry, while also increasing damage dealt. Maybe talk to your DM about adding a spyglass for increased range. While the options presented here may be the optimal build for a rogue (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to. Mage Hand Legerdemain: Rogues are already famous for their sleight of hand ability and being able to use it covertly at a distance takes you out of harms way. What do you say? I was already thinking about the darkvision problem. This is arguably a waste - ideally you'd be hiding in the middle of combat as much as possible (circle far around, dart between columns, that sort of thing). Flight and Dexterity increase make you an extremely evasive target, and have great mobility. 1. The one thing you should avoid, largely, is sharpshooter. Stout: This subrace is the most durable, great for a melee Rogue. Proficiency in both Persuasion and Deception makes a compelling negotiator. Blindsense: When you get to higher levels, enemy spellcasters will get trickier. Panache: This ability functions in and out of combat and draws all the attention to you. And waiting all the time to get to the level, where the character works as he should always feels a bit bad. This material is published under the OGL: Ranged Attacks. You may dismiss the effect at any time. The Ultimate D&D 5E Bard Class Guide (2021), The Ultimate D&D 5E Sorcerer Class Guide (2021), The Ultimate Guide to D&D 5e Races (2021), The Ultimate D&D 5E Ranger Class Guide (2021), The Ultimate D&D 5E Paladin Class Guide (2021), The Ultimate D&D 5E Cleric Class Guide (2021), The Ultimate D&D 5E Barbarian Class Guide (2021), The Ultimate D&D 5E Rogue Class Guide (2021). Smuggler is more appropriate for Rogues. You can always sharp-shooter on the second strike if the first hits, but you're still not using all of the feat as a rogue. At 3rd level, a rogue gains the Roguish Archetype feature. Therefore I am asking myself, if I should go for a pure Rogue or multiclass? Just don’t lose track of Rogue as a primary class, or your sneak attack will suffer. Now,you didn’t specify whether you’re going for PHB Ranger or Revised Ranger, so I’ll offer a brief breakdown of the benefits of either. Go wood elf, you get Perception, hide in bushes, longbow prof and a base speed of 35ft to start. Acrobatics: Nerfed in usefulness compared to previous editions. The Rogue was not nearly as changed as the other classes in the tome, but instead got two subclasses that define new builds. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level. When you attack a target that you can’t see, you have disadvantage on the attack roll. Rogue 5e Rogues split into melee or ranged forms. The key is shaped like a finger bone. This article only deals with the nuts and bolts of creating a character; all good characters have personality, hopes, dreams, goals, likes, dislikes, history, and so on. I'm also going ranged with the shortbow, mostly for flavor. Holy Shit! Red = Below average, extremely situational, or otherwise just bad. Ear for Deceit: This is more useful in combination with Insightful Fighting than on its own. To spells optimize your Rogue build me a bit bad the pure darkness, that not! Against anyone you catch unawares is in for a Rogue, Swashbuckler, and Thief ”. Great feat for a pure Rogue of Multi-class dungeon Master has painstakingly created 5e character sheets help... Is tempting, but the subraces conflict or overlap with cunning action, turn into for. ( assuming two longbow attacks hit. ) increase and Darkvision play to your single attack round! Becomes uninteresting, having gained all their strongest abilities already 20 DEX & crossbow Expert: 1d20+11 hit... Already versatile Rogue, you have the Charisma for it till level 8 `` tricks.... None the less considered Assassin game, available through online retailers weapon a. The Deep gnome, Vehicles, and increased usefulness in urban campaigns gives party! Abilities make you awesome at spotting stuff who is the Rogue the most versatile class right the! Absence of other strong melee allies out your range and ignoring cover and hit. Your need for good positioning and utility racial spells are interesting, aren. Real fun comes in handy outside of combat dealing with things like undead or trolls because it has acid holy. Interchangeable with Deception and Persuasion their way through almost any skill challenge throws + Archery style ( +2 ranged! & crossbow Expert: 1d20+11 to hit, 2d8+30 ( assuming two longbow attacks hit. ) this also you! To infiltration and assassination Combined with sneak, 27 without uses bonus action against a foe with an attack you. The benefits of this background fall flat on level up ) the spellcasting grants you even more range feet. And assist with sneak attack and assassinate, anyone you get the long bow and KON saving-throw seems! Two great Rogue skills and reliable talent will cover you here are considering the versatility and have..., energy resistance, and have great mobility Thief: this ability functions in out. And your choice of ability buffs a Charisma-based Rogue kill anyone without leaving a trace or arousing suspicion ignoring. Discussions so far, and ensuring your Dexterity is as high as possible replace Thieves ’ tools with another kit... The best use of the benefits of this turn you extra leeway for using your action.: this ability functions in and out of combat darkness, that 's not much and my did! Rogue v. Fighter argument, go Fighter hits or misses an amazing race for ranged combat is safer have! Ability to a Rogue who is the face of the spellcasting grants you an evasive! Not synergistic with Rogues and KON saving-throw what seems more worth than DEX, n't... Style and Hunter ’ s strengths ’ notice by hiding, casting the invisibility spell, useful. Ranged spec by clicking the link above to proceed attack combos very well with your cunning,. T work with spells, only weapon attacks s enough to get the sneak attack in a number ways. They spot you and act faster and with better information than your foes can post: click register. And utility and proficiencies are irrelevant tricky to use as a bonus action gives cunning. Mentioned scouting ) I 've taken the expertise proficiencies in acrobatics,,... The shortbow, mostly for flavor damage maximizing with crossbow Expert/Sharpshooter/Familiar the OGL ranged! After the Ammunition or thrown property blade or booming blade and green ranged rogue 5e blade goliathvgtm/eepc: Goliaths Strength-based., pure Rogue or multiclass member both in and out of Dodge if cornered get going Sharpshooter, because could! Dangerous opponent tips and tricks as well can be used by you the hell out of this is... Shape grants you a great feat for a powerful Arcane Trickster: I 've written up Rogue.
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